SVG Programs
Project 1: Interactive SVG Diagrams
Objective: Create an interactive SVG diagram that responds to user input.
- Concept: Design a flowchart or a network diagram where elements can be dragged, resized, and connected.
- Implementation:
- Use SVG groups to organize elements.
- Employ JavaScript to handle user interactions (drag and drop, resizing).
- Implement algorithms for line drawing and connection points.
- Consider using a library like D3.js for advanced interactions.
Project 2: Animated SVG Illustrations
Objective: Create an animated SVG illustration that tells a story or demonstrates a concept.
- Concept: Develop a short animation, such as a character walking, a ball bouncing, or a flower blooming.
- Implementation:
- Use SVG elements like paths, circles, and rectangles as animation frames.
- Apply transformations (translate, rotate, scale) to animate elements.
- Utilize SVG animations (SMIL) or JavaScript for animation control.
- Explore techniques like morphing and tweening for smooth transitions.
Project 3: Data Visualization with SVG
Objective: Create a custom data visualization using SVG.
- Concept: Choose a dataset and visualize it in a unique and informative way.
- Implementation:
- Explore different chart types (bar charts, line charts, scatter plots, etc.).
- Utilize SVG elements to represent data points and axes.
- Apply styling and formatting to enhance visual appeal.
- Consider using interactive elements for data exploration.
Project 4: SVG-Based Game Development
Objective: Build a simple game using SVG elements and JavaScript.
- Concept: Choose a game genre (puzzle, arcade, strategy) and design game mechanics.
- Implementation:
- Create SVG elements for game objects (characters, obstacles, etc.).
- Use JavaScript for game logic, input handling, and animation.
- Implement collision detection and scoring mechanisms.
- Consider using a game engine for more complex games.
Project 5: SVG Art Generator
Objective: Create a program that generates random SVG art pieces based on user-defined parameters.
- Concept: Allow users to customize the art style, color palette, and composition.
- Implementation:
- Generate random shapes, colors, and positions.
- Apply transformations and effects to create variations.
- Implement algorithms for composition and balance.
- Consider using genetic algorithms for art evolution.
<!DOCTYPE html>
<html>
<head>
<title>Bouncing Ball</title>
</head>
<body>
<svg id="svgCanvas" width="400" height="300" viewBox="0 0 400 300">
<circle id="ball" cx="200" cy="150" r="20" fill="red" />
<circle id="ball2" cx2="200" cy2="150" r="30" fill="blue" />
<circle id="ball3" cx="200" cy="150" r="20" fill="green" />
</svg>
<script>
const ball = document.getElementById('ball');
const ball2 = document.getElementById('ball2');
const ball3 = document.getElementById('ball3');
const svgCanvas = document.getElementById('svgCanvas');
let dx = 3;
let dy = 3;
let dx2 = 4;
let dy2 = 4;
function animate() {
const cx = parseInt(ball.getAttribute('cx'));
const cy = parseInt(ball.getAttribute('cy'));
const cx2 = parseInt(ball2.getAttribute('cx'));
const cy2 = parseInt(ball2.getAttribute('cy'));
if (cx2 + dx2 > svgCanvas.clientWidth - 20 || cx2 + dx2 < 20) {
dx2 = -dx2;
}
if (cy2 + dy2 > svgCanvas.clientHeight - 20 || cy2 + dy2 < 20) {
dy2 = -dy2;
}
ball2.setAttribute('cx2', cx2 + dx2);
ball2.setAttribute('cy2', cy2 + dy2);
if (cx + dx > svgCanvas.clientWidth - 20 || cx + dx < 20) {
dx = -dx;
}
if (cy + dy > svgCanvas.clientHeight - 20 || cy + dy< 20) {
dy = -dy;
}
ball.setAttribute('cy', cy + dy);
ball.setAttribute('cx', cx + dx);
ball.setAttribute('cy', cy + dy);
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>
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